Leader Board

The Game is FULL of Player Vs. Player Action! There are many different ways to fight your enemies, and lots of rewards for doing so! A system that is unique, is the Vengeance system!

@ # NAME KILL TITLE GUILD
Fuzzy [RANGER] 224 Dread Misery Lakad Matatag
Kheso025 [RANGER] 146 Sightseer Lakad Matatag
BTQSADPERSON [RANGER] 143 Sightseer
CornGrits [RANGER] 139 Sightseer
Lucilfer [RANGER] 128 Dread Misery Lakad Matatag
OneHitBurit [DRAGON SAGE] 106 Dread Misery Lakad Matatag
Melascula [RANGER] 95 Dread Misery Legends
AianeX [BERSERKER] 89 Sightseer Legends
NAKEDWEAPON [RANGER] 81 Sightseer Legends
BarryOTIS [RANGER] 80 Dread Misery Exodus
TAMAGOTHI [DRAGON SAGE] 79
LnSxLone [DRAGON SAGE] 63 Legends
JHONREYCABRERA [GUARDIAN] 55 Sightseer Legends
BeastGod [AVENGER] 47 Dread Misery Lakad Matatag
BalTaZaRa [GUARDIAN] 44 Sylvan Peregrine Lakad Matatag
Tougher [BERSERKER] 43 Eternal Soul Lakad Matatag
ThElaStDHAN [AVENGER] 41 Sightseer
BUMAbaruROT [AVENGER] 40 Lakad Matatag
PaulaNaManok [BERSERKER] 40 Dread Misery Lakad Matatag
ChoOCXTeDy [DRAGON SAGE] 38 Sightseer Legends

Each character is allotted one PVP opportunity for every 3 hours of playtime.

  • Available number of kills begins at 10 with 1 point deducted upon each PVP victory.
  • Kill counts less than 10, with the last PVP as the basis, rises by 1 count for every 1 hour of playtime.
  • Keep track of your 3-hour PVP session with the timer at the bottom of the Hit list interface. The timer will be reset with the start of a PVP session.
  • If all 10 allotted counts are depleted, your character is indicated as a Murderer, and you cannot engage in PK or PVP for 10 hours of playtime to revert to normal mode.
  • Immediately preceding becoming a Murderer, by employing Repent, double-speed count recovery is provided to Humans via the Cathedral Keeper and other races via Town Head Guards (to be implemented).
  • Upon becoming a Murderer, character name will turn red and your character will be subjected to attacks from other players and guard NPCs stationed at town gates.
  • Murderers can be attacked without incurring a deduction in the available kill count.

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