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The Game is FULL of Player Vs. Player Action! There are many different ways to fight your enemies, and lots of rewards for doing so! A system that is unique, is the Vengeance system!

@ # NAME KILL TITLE GUILD
Fuzzy [RANGER] 365 Dread Misery
Sony [SCOUT] 303 OrganizationV
Lucilfer [RANGER] 186 Lakad Matatag
Shuuu [RANGER] 127 Dread Misery TeamTikol
Sujin [RANGER] 95 TeamTikol
CritONE [AVENGER] 83 Fearful Raiments MementoMori
OniiChan [SCOUT] 81
Wrath [DEFENDER] 80 Sightseer Parabellum
Nisha [NOIR] 78 Dread Misery
MonkeyDGarp [DRAGON SAGE] 65 OnePiece
ADMlEleven [RANGER] 64 Sylvan Peregrine Lakad Matatag
Invalid [DRAGON KNIGHT] 60 Eternal Soul Lakad Matatag
GalGadot [RANGER] 50 MementoMori
BarryOTIS [RANGER] 48 Clandestine Quiver MementoMori
BOLEKANAMO [SCOUT] 40
Killer [AVENGER] 40 Eternal Soul Knights
ZzzionKUPOX [GUARDIAN] 39 Sightseer Lakad Matatag
Venom [PREDATOR] 39 Sightseer OrganizationV
RwongSpelling [DRAGON KNIGHT] 38 TNCproTeam
akosiGILBERT [AVENGER] 38 Dread Misery

Each character is allotted one PVP opportunity for every 3 hours of playtime.

  • Available number of kills begins at 10 with 1 point deducted upon each PVP victory.
  • Kill counts less than 10, with the last PVP as the basis, rises by 1 count for every 1 hour of playtime.
  • Keep track of your 3-hour PVP session with the timer at the bottom of the Hit list interface. The timer will be reset with the start of a PVP session.
  • If all 10 allotted counts are depleted, your character is indicated as a Murderer, and you cannot engage in PK or PVP for 10 hours of playtime to revert to normal mode.
  • Immediately preceding becoming a Murderer, by employing Repent, double-speed count recovery is provided to Humans via the Cathedral Keeper and other races via Town Head Guards (to be implemented).
  • Upon becoming a Murderer, character name will turn red and your character will be subjected to attacks from other players and guard NPCs stationed at town gates.
  • Murderers can be attacked without incurring a deduction in the available kill count.

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